Friday, 4 July 2008

C64 :: Presentation... its what you need

The last couple of days have seen a lot of small details that, whilst not blog-worthy in themselves have finally become something worth talking about; i've just finished integrating the titles and end screens into the game's source code - hat means it's starting to actually feel like a game now and, fingers crossed, there aren't any bugs in there that'll crop up as I begin to build and then populate the levels.

There are quite a few cosmetic details installed such as the status box on the score bar flashing up messages and having the name entry for the top score on the title page all in and working (although i'll be honest and admit the code driving that part of things is somewhat spaghetti-like in nature) and the fantastic music that was done for the iteration before last of this project by Matt Simmonds (nearly ten years ago now, the original Co-Axis 2189 was started eleven years after the original!) has been bolted into place along with volume fades as the code transitions from titles to game to completion and back.

In fact, if the entire thing is really working as well as it currently seems to be, that's the bulk of the code written so tomorrow should see the introduction of a few new tiles and characters for the first level and a start made on the look for the second which I already have a couple of ideas for. At the time of writing, the source code (including white space and comments) is just a fraction shy of 3,800 lines...

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