Saturday 12 July 2008

C64 :: Two levels up!

Once more things are happening and i've now got two completely populated levels up and running (although they'll probably need a little more tuning for difficulty) and i've made a bit of a start on the third... but after spending most of the day naffing around with just shy of 600 lines of attack wave data (the combined length of all source files has passed the 5,200 line mark) it was pretty difficult to continue working on it without feeling the need to bounce my head off the monitor, so i took a "break" and wrote the end of level bonus screen instead and that third level will be started in earnest tomorrow. Here's all of the first level and the beginning of the second as a little bit of a teaser:



Now that there's a reasonable amount of level data in the game to test things properly, i'm quite surprised that nothing has turned out to be seriously broken! In fact, the only issue found is with the scoring system because, as it stands at least, there's absolutely no way it'll ever need an eight digit score! So i'm going to trim it down to six digits (which are just about being used if i turn off the collisions and try to trash everything within the existing levels) and that'll mean redesigning the status bar a little to make the boxes a bit smaller... so whilst i'm there, i might as well add a few other little cosmetic tweaks i wanted to do in the process...

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