Monday, 26 May 2008

C64 :: Testing 1, 2, 27?

Well, had a busy Sunday but at least got a few things done that i wanted to; the first previews of Charge Armada were sent to the people doing level designs so that they can see what their tiles and characters look like in place. i'm a little tired, but hopefully i didn't stuff up any of the colour data during tile conversion! Generally speaking, it's starting to look pretty cool with the backgrounds going past and sprites whizzing around. The code has some documented "features" in the collision system and a few other foibles that i need to iron out, but generally speaking things are going well.

Note to self; when deciding to give a set of routines a silly name like Alien Release Scheduling Engine, it's important to remember that you'll be doing ARSE double entendres for quite a while afterwards...!

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