Saturday 17 May 2008

C64 :: Blam, blam, blam!

Today saw me spending a couple of hours dropping some test data into the new project and it lives! Well okay, it was already living but now the aliens look like aliens, the player's ship looks like the one from my own game Warflame (because that's where it's from!) and it currently fires copies of itself at the aliens because the bullet system is going to be re-written soon to use a different system so there's no point in me adding a sprite definition for the moment. There were a few hiccups where the objects weren't being decommissioned properly and explosions were getting "stuck" on the screen until the management system needed to recycle that particular sprite but after that it looks rather spiffy.

Today's other job is probably going to be getting a character set ready for the status panel and starting to get the splitting system in that masks the sprites if they arrive or leave the play area from the bottom - the object decommissioning checks could do with being expanded to remove objects that get too far out of the screen boundary vertically (this already happens horizontally) so i'll probably add that as well and i've yet to do the cosmetic stuff like make aliens strobe white for a frame when shot. There's still a long way to go, but it's looking pretty solid so far...

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