Friday, 31 October 2008

C64 :: Sidetracked... again!

i'm rather good at sidetracking myself these days... i spent most of the day working on graphics but not for Ax 2189... and, after a little late night wandering around i returned invigorated (well, partially awake at least and that's better going than most days) and for reasons i might never be able to explain decided to convert the code for my first PET game Blok Copy to run on the C64. Actually, i can explain the reasoning... i think. i wanted to strip the code back to it's absolute basics (there were a lot of PET-specific hardware detections and work-arounds for frame sync or control in there because it runs on just about any 40 column machine) with the intention being to then convert it over to a number of other 6502-based platforms.

This has been on the cards for a while to be honest (and one day i'll retrofit the new title into the Atari 2600 version of the code and perhaps the music driver too) but there were issues that had previously prevented things from progressing from the theoretical stages (in particular the number of colours per line on some of the potential targets) which have now been pretty much sussed during that walk to Asda and back... i haven't decided yet if Blok Copy - C64 ROM Font Edition (snappy title... but accurate since it uses all the PET screen data) will "escape" yet, it depends on if the design work-arounds i came up with can be applied to a full-blown C64 version or not really.

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