Showing posts with label c64dtv. Show all posts
Showing posts with label c64dtv. Show all posts

Saturday, 21 March 2009

C64DTV :: Blok Copy DTV released!

Further to my previous post, Blok Copy for the C64DTV has "officially" been classed as done and dusted; i've literally just written it up for the main Cosine website, added a news item to Oldschool Gaming and uploaded an entry over at the CSDb. Phew!

Thinking about it a little bit, i'm not sure if this counts as the first DTV-specific game - there's a mod of Boulder Dash using 8BPP graphics, but in this case i wrote the game code as well as did the visuals so it's some kind of first! Anyway, it's got a superb tune in by Sean "Odie" Connolly called "Sporting Chance", some 8BPP graphics i'm quite pleased with and plays pretty nicely too (i hope). Here's a screenshot and enjoy!

Sunday, 1 March 2009

C64DTV :: Blok Copy just about done!

Just a quick update really, i've just removed the loader and included the two 16K 8 bits per pixel fonts into the main file (the beta version is still under 17K when compressed) and a couple of days ago Sean talked me through a work around to get the music playing correctly after compilation, so Blok Copy is ready apart from the final beta testing. Yay!

Sunday, 15 February 2009

C64 :: copy of more blockage

Well, as promised here is the video footage of Blok Copy... and the cryptic nature of my previous post might be explained since it actually runs on the C64DTV version 2 upwards, using an 8 bits per pixel display mode. i didn't quite get all the cosmetic glitches out and the music (by Sean Connolly and to date unreleased) has a small hiccup when it starts because the EMS compiler seems to have an issue but... well, it goes at least!