Here's a screenshot taken about thirty minutes ago with some "real" attack wave data in place and the status bar pretty much working as it's meant but on test pictures - there's also a video to see it moving on YouTube:
Okeydokey, so i posted to Facebook, uploaded video to YouTube and mentioned it on a couple of forums whilst forgetting my own dev blog... the new C64 project is under way and called GR9 Strike Force; it's another horizontally scrolling shoot 'em up, being written for Retro Reunited and the overall theme is more current than most of my previous games. According to the finite "research" i did, the GR9 Harrier is the model in service with at least some of our military right now.
Here's that video i uploaded:
The status bar has been drawn and installed, along with a six by six character area for a digitised picture - the idea is that at the event someone'll win a door prize, be photographed making themselves look a plum and be inserted into the game as an avatar during play and on the loading screen "live". Today was spent writing a very specific converter that takes four blocks of 24 by 48 multicolour pixels and converts them into a six by four character block in the status font, two sprites with the extra sixteen pixels that are in the lower border and six high-res sprites that are horizontally expanded and used as overlays to give a total of six colours for the image.
And yes, the code running in the video already has the upper and lower borders open and is handling the masking as sprites leave vertically itself to within a couple of cycles - of course, nobody'll notice these things unless i bloody point 'em out [mutter, mutter!]
My main "hobby" is programming for 6502-based 8-bit computers, in particular machines like the Commodore 64, VIC 20, Atari 8-bit series, C16 and Plus/4 and just about anything else that gets my attention. i have considered learning Z80 as well, but it's a matter of finding the time to sit down and work out the way that it accesses memory in a form i can understand... i do a spot of writing these days as well, something that surprises me a little since i've never really thought of myself as a writer as such, more a programmer who puts words together to fill gaps... i'm currently writing for Oldschool Gaming, Retro Gamer and RGCD.