Saturday 7 February 2009

C64 :: still copying bloks

i've almost got what amounts to a complete game going! It plays all the way through from titles to completion screen and back (i've got it dialled down to only play two stages during testing), all the cosmetics have been rewritten from the PET code so that they work in their new environment and i spent some of the night before last and most of yesterday morning drawing presentation graphics. There are some cosmetic glitches still, although i'm pretty sure i know where they're coming from and plan to flatten them over the next couple of days. The game won't be released just yet because there are a few variations on the theme to complete first (and the music isn't settled on) and yes, i know that's needlessly cryptic, but i'll post some screenshots or a video when i get the flickers repaired.

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